This game requires a desktop computer with a keyboard and mouse.
Mobile devices and tablets are not supported.
This will erase all saved progress.
Your current game will be lost forever.
True Newtonian physics - no air resistance in space. Once you accelerate, you keep moving until you thrust in the opposite direction. Stars, planets, and moons exert gravitational pull.
Approach planets slowly - below 5 AU/s for safe landing. Faster approach = crash!
You are a survivor from another galaxy, rescued by ENLIL — an autonomous AI vessel. To return home, you must destroy 10 hyper-inhibitor convoys that salvaged your intergalactic drive parts.
Collect all 10 parts and build the intergalactic drive to win the game.
Earn credits through missions and resource trading to upgrade your weapons for the hunt.
Newtonian physics: no air resistance in space. Once you accelerate, you keep moving until you thrust in the opposite direction.
1 Cannon — Burst-fire projectile weapon, good range
2 Plasma Launcher — Slow AoE explosion on detonation
3 Anti-Inhibitor — Short-range spread, effective vs swarms
Press M to open the galaxy map. Use the mouse wheel or slider to zoom. Drag to pan.
Toggle between System view (current star system) and Galaxy view (all systems) using buttons at the top.
Click anywhere on the map to place a marker. A cyan arrow on screen will point toward it.
Click again anywhere to remove the marker. Only one marker at a time.
Approach planets slowly — below 5 AU/s for safe landing. Faster approach = crash damage!
Dock with stations for repair, save game, and weapon shop. Approach slowly (below 5 AU/s).
Accept missions from inhabited planets. One active mission at a time.
Press Q to toggle the mission info panel on the HUD.
Aim with mouse, fire with LMB. Switch weapons with 1 2 3.
Toggle B for battle mode — a focused HUD with HP display and local minimap.
Shields absorb hits before hull takes damage. Shield charges recharge over time.
When an enemy reaches 0 HP, choose to accept their ransom (credits) or destroy them (loot crates).
Shooting an inhabited planet triggers 5 waves of defenders. Destroy all waves to capture the planet (passive income +2 CR/min). Pay a 1000 CR fine to stop early.
As you explore, random events can appear near your ship:
| OBJECT | DESCRIPTION | INTERACTION |
|---|---|---|
| Inhabited Planet | Blue/green world with civilization | Land: repair, missions, shop, sell resources |
| Uninhabited Planet | Rocky, ice, gas, desert — no civilization | Land: collect resources to sell elsewhere |
| Captured Planet | Green flag on map, your territory | Passive +2 CR/min, free landing & repair |
| Space Station | Rectangular, orbiting a body | Dock: repair, save game, shop |
| Hyper-Inhibitor Convoy | Red on minimap, very tough, has escorts | Destroy all 10 for victory; drops drive part |
| NPC Caravan | Yellow on minimap, 1-3 transports with guards | Protect for reward; route shown on map |
| Inhibitor | Tiny red ships, swarm attackers | Use Anti-Inhibitor weapon; appear in events |
| Hyper-Inhibitor | Larger red ships led by a Queen | Kill the Queen to stop spawns |
| Asteroid | Polygon shape, 1 HP | Shoot to destroy, drops resources |
| Comet | Fast-moving, trailing tail, 3 HP | Shoot to destroy, drops resources |
| Defender | Blue ships near attacked planet | Kill all 5 waves to capture the planet |
| Loot Crate | Gold spinning cube, despawns in 5 min | Fly close to collect resources automatically |